19/12/2018
寫實的CG生物一直是特效製作的一大課題,因為它涵蓋了許多層面的技術挑戰,包含了寫實的外型與毛髮、令人信服的動作表演、擬真的肌肉動態物理運算以及完整的製作流程規劃。過去的一年來WeFX一直致力於寫實CG生物的製程開發,經過多次不斷在技術上的調整與改進,終於獲得了一些初步的成果,在此與大家分享我們最新的Demo影片。我們會持續在細節上作精進,並嘗試挑戰更多不同的CG生物。
Photoreal CG creatures have always been a major topic in VFX production. There are a lot of technical challenges: extremely realistic lookdev and fur, convincing performances, computationally intensive and physically accurate muscle simulation, and a lot more production pipeline efforts to achieve the final result.
In the past year, WeFX has been committed to the development of a robust CG creature pipeline. After several technical tweaks and improvements, we are happy to showcase our initial results.
While we continue our endeavors and challenge ourselves at creating various CG creatures, we are pleased to present our favorite in-house creature, a tiger, with a showreel and some technical breakdown.
Credits Project Lead: 游永杰(Jack Yu) Production Management: Daniel Cheng(鄭冠華), Wei Hung(魏鴻), Eting Wang(王怡婷) Modeling: 黃啟銘(Kevin Huang), 林子傑(Taylor Lin), 吳懿儒(Terry…