07/21/2022
INCOMING ASTROPATHIC TRANSMISSION
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Terra is under Siege.
The forces of the Warmaster gather and swarm in the Sol system moving ever closer. The defense system is overloaded, vile forces lay claim to patches and paroles of ground upon the soil of Terra and defile it with ruinous powers.
The call to aid has reached you. Make all haste to this world, and defend her against these numerous threats.
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Welcome to Warzone Houston's Horus Heresy event. It's good to see you once again.
Firstly, this will be a 2.0 event. We are well aware not every force that existed in 1.0 has been given a Liber, but that is beyond our control. Any forces given a Liber before the event, will be valid for play.
A few standing points to be made.
1. We'll be back in Pavilion B at the Sam Houston Racepark, in the private room off to the side again.
2. Last year we had 60 available tickets. We sold all 60. This year we bump to 80. Let's sell em all! If we continue to grow in this kind of way, we won't be in that back room for long!
3. The Hotel deal from last year is up to be used again. Book your rooms now. They sell out fast.
4. Apocalypse will be handled by the illustrious and amazing Cody McGarity once again. This man's mind is filled with amazing ideas... so don't miss out on this. I know what you're thinking... But Guys, they may not have rules for my Titan/bigfuntoy by then... we will have a solution in place, that I can assure you you'll love.
5. Only one named Character
That's it. Wanna bring a Primarch? Do it. Wanna take a Named Character? Go on with your bad self! But if by chance you end up on a table with 2 of the same named characters, either roll off for use of the character, or come to a decision with your Foe/Ally on what to do.
6. Most importantly... remember, this is a narrative event. Don't be a Dick. If you've played any games of 2.0 so far you know there are some really strong things in the game, and some stinkers. Keep this lists fluffy. This is the Siege of Terra after all. Let's make it a good weekend!
7. Please pick a loyalty and legion and stick with them. If you bring Imperial fists for day one you need to play them for the rest of the weekend. If you wish to ally in a different force, that is acceptable, and embraced. However, stick to what you bring.
8. We will be allowing the Legacy PDF in its Entirety. Go nuts.
9. All models must be fully painted and based. Anything not fully painted and based is not valid for play.
We will have three styles of play available, and missions for every table.
Frontline. 3000 points of pure destruction!
Centurion/Zone Mortalis: 1500 points of your best specialized troops and walkers, ready to scrum with fearsome foes in the confines of the Imperial Palace, the dark tunnels underneath the palace, or in the orbital installations around the Sol System!
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This is just a taste of what's to come.
In the next week you'll see more information about all three game types posted, including a teaser mission, and the Restrictions that may or may not be in place for those respective games.
Questions? Comments? Concerns? Direct them here. Ask below in the comments and they will be responded to as quickly as time allows.
Now let's get to it!
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Frontline
3000 point games.
All Rites of War allowed.
We recommend only taking a Single Talon of Contemptor Dreadnoughts to these games. See Rule #6 Don't be a dick.
Restrictions
None. Only one unique named character.
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Please build your Zone Mortalis lists to be compatible with Centurion, as both modes will use the same lists. Use the Zone Mortalis rules found in WD #477 to construct your force for these games.
Only one unique named Character may be taken. Choose wisely.
We recommend you only take a single Contemptor to these games. (See above rule #6 Don't be a dick.)
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Centurion
1500 point games played on a 4x4 board.
Use the Zone Mortalis rules found in WD #477 to construct your force for these games. We will be using the Reactions from the regular style of games for games played on these boards.
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Zone Mortalis
1500 points. (edited from 1,250 on 7/14/22)
Walls will be Armor Value 14 2 Hull points. Immune to Haywire, If an explodes result is rolled the wall crumbles and goes away, with no explosion. All other results are ignored.
Doors Will be AV 10 as per WD #477 With Standard doors having 3 hp and for Large doors 6 HP.
To be played on appropriately sized and made up tables (IE 4x4 ZM boards.)
NOTE: this is subject to change up to the event start date.
Refunds are available minus 15% up until 60 days after purchase.