03/25/2020
D&D Math Hack
With schools closed, and the Michigan Department of Education saying online schooling does not count as school work, it is now up to us the parents to make sure our kids continue their education.
I usually have a decent grasp of most subjects, and I'm eager to help teach them, but math is one that I've always found challenging. It is definitely my worst subject. However, just because I struggle with it doesn't mean I think my stepson should too.
I've been trying to figure out a creative way to help him to improve his math skills other than having him do book work. Honestly, as of right now this is the best I could come up with.
This is just a rough draft, but as I refine it, I might make it a blog post at a later date. As for right now I just want to get this out to every nerd that might have kids stuck at home.
Sorry for any sort grammar or clarity issues, like I said I wrote this in haste. I've also yet to test this out so I don't know if this could work or not.
The following is a quick hack I thought up for D&D 5e.
We will be replacing d20 attacks and skill checks with a new system, using math to see how successful our young players are at doing things in the game.
What you will need is
• 1 Fudge/Fate Dice
• A full set of RPG dice
The reason why you need Fudge/ Fate dice is to determine the type of math a player will be doing. The Fate/ Fudge Dice has three different types of sides. It has a +, -, and a blank side. A + is for addition, - is for subtraction, and the blank side for multiplication.
On skill checks a DM rolls a d20 to determine the challenge rating for the player. The DM then rolls a second d20, and then the player rolls their d20. These are the two numbers the players will use for their math problem. They will then perform the type of math problem determined by the Fudge/ Fate dice, and add any proficiency bonus to see if they pass or fail.
This is also done in combat except instead of trying to beat a d20 DC check, they are trying to beat the armor class of the monster or player. A fudge dice is rolled, and then a d20 is rolled on both sides. After doing the math problem and adding the proficiency bonus the players determine if it is an effective hit.
They then roll their damage die as they usually would to determine the amount of damage dealt from an attack.